The aim of the Super Math Spy game is to improve mental calculations, familiarise numerical operations, improve problem solving and quick thinking.
There are spies on a mission! Solve the mystery of Maths, with decoder glasses and lots of calculations in the shortest time. Sharpen your mind and speed up your mental maths processes. The Spies wear their decoder glasses so they can speedily solve their mission cards first. Pick up the fingerprint cards with the numbers 1-9 on them to make your own equation, and solve the mission card.
Contains: 100 mission cards, 27 fingerprint number tokens, 1 wooden die, 4 decoder glasses and instructions.
Age: 6 and above